Rancang Bangun Aplikasi Pemantau Kebugaran Fitrust Menggunakan Gamifikasi

Proliferation of mobile apps drives more people to use their smartphones in a longer time than before. People’s lifestyle is affected to be more and more sedentary as our smartphones become more useful. On the other hand, a smartphone can also be a solution to promote a healthy lifestyle through the use of mobile health application since almost everyone uses it daily. However, a lot of people stopped using mobile health application caused by loss of interest. To induce and maintain users’ motivation, gamification can be a solution by implementing it into a mobile health application. This develops a mobile health application by implementing Octalysis as the gamification framework and aims to measure the effects of gamification towards users’ acceptance using a questionnaire that follows HMSAM model.